Genre: Life Simulation
Developer: Thatgamecompany & SuperVillain Studios
Original Platforms: Adobe Flash, PlayStation 3, PlayStation Portable (PSP), PlayStation 4, PlayStation Vita
Original Release Date: April 14, 2006
Date Started: February 20, 2017
Date Finished: February 20, 2017
Play Duration: 1 day
I know I said I wasn’t going to post a review, but I remembered that you can review on Grouvee, wrote something up, and figured I might as well share it with all you fine people.
This game really wasn’t for me, so I’m not going to rate it (or I wouldn’t have on Grouvee if the site didn’t force you to in order to write a review *grumble*). One of the main issues I had with it stems from my horrible sense of direction. You have to guide your little creature by tilting the controller this way and that, and I’m not good at that, and I had so many problems avoiding the “bad” microbes, which would send your little creature back one level. I was just never able to get the mechanics of that down (you should see how I use a mouse), and this of course was quite detrimental to my playing.
I have a huge issue with rating games that are either not my preferred genre (like FPS) or games that I didn’t enjoy because of my own deficiency (direction). Just because something isn’t for me doesn’t mean it isn’t valid and worthwhile. This is why I won’t rate games that are in a genre/sub-genre that I don’t enjoy, since my rating/assessment would be negatively biased from the get-go. From what I played, I thought fLOw was well done and interesting, and I would be more than willing to watch a LP of it in order to formulate an opinion of what the game was trying to express.
It’s made by the same people who brought us Journey (which I’m currently playing) and Flower (which I’d like to play), and holy shit, the name of one of the designers is Jenova D: *flees in terror* no wonder the game deals with alien looking cells o.O
I’m certain those who do not lack direction and were able to play it to completion would have a much better insight than I could ever give, so I shall defer to them henceforth.