More video game reviews can be found here.
Genre: Point & Click, Mystery, Adventure
Developer: Terrible Toybox
Release Date: March 30, 2017
Platform: Nintendo Switch
Start Date: February 25, 2018
Finish Date: April 23, 2018
Playing Duration: 57 days
Thimbleweed Park is a point & click murder-mystery adventure that winds up being much more than just your run-of-the-mill “who done it?” Two federal agents, Ray and Reyes are dispatched to the small, titular town to investigate the murder of a foreign businessman, but each of them has an ulterior motive for being there. Ray, the senior agent, is snarky and sarcastic with no time for rookie Agent Reyes’ overly enthusiastic attitude. She wants to get in and get out as quickly as possible, and it’s clear early on how much she hates both the town and its residents, especially the irritating and unhelpful sheriff/coroner. The rest of the town’s residents vary in their degrees of helpfulness, and as everything comes together, more than a mystery will be cracked wide open.
<–The State of the Gamer: 6/12/18 The State of the Gamer: 7/24/18–>
What I Didn’t Finish
Title: Mario + Rabbids: Kingdom Battle
Series: Mario, Rabbids
System: Nintendo Switch
Date Started: May 14, 2018
Date DNF: June 26, 2018
There were definitely aspects of the game I enjoyed. I was pleasantly shocked at how well the Rabbids were incorporated into the Mario world. They always came off as a bit annoying to me (like the Minions seem to most people), but this crossover worked surprisingly well. Even the story that goes along with how it came about makes sense. I wasn’t too fond of the battle system, which isn’t a slight on its part. It’s just not for me. It’s also possible I wasn’t doing it in the most efficient way, but c’est la vie? I’m going to return the title to my coworker with thanks for lending it to me, and I think I’ll find a nice LP to watch since I am interested in where things go.
Title: Low, Vol. 1: The Delirium of Hope
Series Title: Low
Authors: Rick Remender
Artists: Greg Toccini & Dave McCaig
Date Added: September 4, 2017
Date Started: October 25, 2017
Date DNF: November 8, 2017
Reading Duration: 14 days
Genre: Science Fantasy, Post-Apocalyptic, Dystopian, Graphic Novel
Publication Date: March 25, 2015
Publisher: Image Comics
Media: Paperback (Library)
Millennia ago, mankind fled the earth’s surface into the bottomless depths of the darkest oceans. Shielded from a merciless sun’s scorching radiation, the human race tried to stave off certain extinction by sending robotic probes far into the galaxy to search for a new home among the stars. Generations later, one family is about to be torn apart in a conflict that will usher in the final race to save humanity from a world beyond hope. Dive into an aquatic fantasy like none you’ve ever seen before, as writer Rick Remender (Fear Agent, Uncanny Avengers) and artist Greg Tocchini (Last Days of American Crime) bring you a tale mankind’s final hour in the cold, deathly dark of the sea.
Low is about the sun going super nova far sooner than expected, and humanity taking refuge beneath the waves, while sending probes out into space to search for a new home. It has more of a Rapture (BioShock) vibe to it insofar as there’s a city under the sea as opposed to SOMA’s derelict facility horror.
Per Remender’s foreword, the author was inspired by our sun’s eventual violent death, which will scorch the Earth beyond recognition (if humanity hasn’t already), and how if we don’t discover a new home among the stars (or a way to stop it), our species will be rendered extinct. While this time is billions of years away, it’s still a reminder that everything is temporary and nothing ever lasts: a recipe for nihilism if ever there was. Of course the ephemeral qualities of the universe could imbue it with meaning for some, though when you recall the nature of memory and how there needs to be someone to remember, this argument falls apart.
Hello dear friends and well wishers. I hope you’re all having a good day. As I continue with my never ending catch up, I reach another generous award from Games With Coffee, which, to mine humble ears, sounds like a marvelous idea. I frequently pair the two together myself so I think it’s a wonderful name for a wonderful blog.
Here are the rules:
- Display the award (Done).
- Thank the individual(s) who have nominated you and include a link to their blog. A little promotion for their blog is also welcome (Complete),
- Answer the questions asked by the individual who has nominated you (Coming up).
- Nominate an arbitrary number of bloggers and have them answer three questions you put forth to them (Ehhh…).
<–The State of the Reader: 6/6/18 The State of the Reader: 7/4/18–>
Books Purchased: 4
Books Finished: 2
Title: The Legend of Zelda: Twilight Princess, Vol. 2
Series Title: The Legend of Zelda: Twilight Princess
Author: Akira Himekawa
Date Added: August 5, 2017
Date Started: June 1, 2018
Date Finished: June 14, 2018
Reading Duration: 13 days
I really like this novelization of the game. I’ll be looking for the next installment.
Title: The King of Elfland’s Daughter
Author: Lord Dunsany
Date Added: June 16, 2016
Date Started: May 16, 2018
Date Finished: June 15, 2018
Reading Duration: 30 days
This was dry, but strangely interesting enough to finish. The pace was plodding with particular lines repeated over and over and over again, yet you’re drawn into wondering how it will end. It’s definitely a “be careful what you wish for” story.
More video game reviews can be found here.
Series Title: Mario, Super Mario
Developers: 1-UP Studio, Nintendo EPD
Release Date: October 27, 2017
Platform: Nintendo Switch
Start Date: October 29, 2017
Finished Date: January 27, 2018
Playing Duration: 90 days
Let’s Player: Olizandri
It’s time to throw my hat into the ring and write yet another review of the latest game in Nintendo’s flagship series. Before I tell you what I think, let’s go through the basics.
Super Mario Odyssey is a 3D platformer crafted in such a way to be very forgiving towards those lacking 3D platformer skills (aka TSN), but this stands to reason since Nintendo has always been a family oriented company, catering its games more towards younger players with an emphasis on fun over challenge. This is not to say SMO isn’t challenging, but you don’t need to be an expert player to enjoy or even finish the game. There are 880 Power Moons to collect, but you only need 124 (125?) to power up the Odyssey enough to make it to the end. This sort of tiered difficulty means that more novice players can still say they beat Super Mario Odyssey, while the challenge hounds can rack up the PMs in order to fulfill their competitive needs.
<–The State of the Writer: 6/3/18 The State of the Writer: 7/1/18–>
Finished Projects: 5
Title: The Broken Rose
Genre: Paranormal Romance
Type: Fanfiction (FFVII) Novel
Current Word Count: 260,969
Prior Word Count: 261,043
Word Difference: -74
Progress: Chapter 7 review
What am I doing? Like seriously. What am I doing? I finished up the revisions I said I wanted to do, so what am I doing now? Well, I’m reading through the remaining beginning chapters just to make sure there’s nothing I missed. I haven’t done any major edits since Chapter 6. It’s also not taking me that long to read through them, so as long as I keep up a decent pace with that, I should be back to a posting schedule by next month.