As video games veered more towards the cinematic, how they began became bigger than merely introducing the character you’d control and their basic objective. Nor is the film aspect just about the spectacle, though we could argue (especially in my particular choice) that it is a major aspect. I may be in the minority when I say that FMVs enhance the gaming experience rather than diminish it, but then again, I tend to play narrative heavy games. Sitting for a few minutes and watching a dramatic scene play out takes nothing away from my gaming experience, but that is part of my gaming experience. Of course, lavish FMVs will not make up for a lackluster game, and I’ve given the same criticism to movies many times over. You can’t just CGI up a flawed narrative and expect to have something artistically viable, despite its potential blockbuster status (i.e. Michael Bay’s Transformers), but in the right developer’s hands, an FMV will feel less like a break and more like a bridge, connecting one side of an active gaming experience to the other, where the landscape of where you’d been to where you stand is irrevocably and profoundly changed.