<–The State of the Gamer: 6/12/18 The State of the Gamer: 7/24/18–>
What I Didn’t Finish
Title: Mario + Rabbids: Kingdom Battle
Series: Mario, Rabbids
System: Nintendo Switch
Date Started: May 14, 2018
Date DNF: June 26, 2018
There were definitely aspects of the game I enjoyed. I was pleasantly shocked at how well the Rabbids were incorporated into the Mario world. They always came off as a bit annoying to me (like the Minions seem to most people), but this crossover worked surprisingly well. Even the story that goes along with how it came about makes sense. I wasn’t too fond of the battle system, which isn’t a slight on its part. It’s just not for me. It’s also possible I wasn’t doing it in the most efficient way, but c’est la vie? I’m going to return the title to my coworker with thanks for lending it to me, and I think I’ll find a nice LP to watch since I am interested in where things go.
<–The State of the Gamer: 1/9/18 The State of the Gamer: 2/6/18–>
What I Played
Title: Etrian Odyssey V: Beyond the Myth
Series: Etrian Odyssey
Genre: RPG/JRPG – Fantasy
Release Date: August 4, 2016
I’m on the third stratum now, lovingly called the Fetid Necropolis. As you can imagine there are a lot of undead enemies, including these Zombie Mutts with spinning heads that give you Confused Needles if you kill them while they’re panicked (otherwise known as confused). There are also Skeleswords, which are more annoying than terrifying. They follow you around unless they come across a patch of light where they disappear. I’ve spent a lot of time beating them, because they give you Rusted Swords, which are useful for upgrading Fencer weapons. They’re irritating though, because you’ll often find them in a line, and you can get mobbed by them. EOV is the only turn-based games I’ve played where you can be attacked by another enemy while you’re in the midst of a fight. I can usually clear out a floor fairly quickly, but I’ve been wandering around the 12th for a while now. I should hopefully find the stairs up to the 13th soon and more enemies with conditional drops.