Title: World of Final Fantasy
Series: Final Fantasy
Genre: RPG – Fantasy
Developer: Square Enix
Platform(s): PlayStation 4, PlayStation Vita
Release Date: October 25, 2016
Date Bought: October 21, 2016
Date Started: November 5, 2016
Date Finished: February 19, 2017
Play Duration: 106 days/200+ hours of game play
Price: $59.99

Shares Paradigms With: His Dark Materials, Doctor Who
“Time can be rewritten…” -Doctor Who
“The past can be forgiven, the future be rewritten…” -Trans Siberian Orchestra “Anno Domini”
World of Final Fantasy was first introduced during E3 2015. It preceded the FFVII: Remake announcement, was touted as “Final Fantasy Cute,” and I of course completely forgot about it. I didn’t think of it again until a year and a half later when Cheap Boss Attack posted about the demo and said the magic words: “Pre-ordering World of Final Fantasy will give you immediate access to the Sephiroth summon…” I dropped the required $60 and received my game in the mail on the promised date.
Gameplay
The central hub of World of Final Fantasy is Sylver Park and its surrounding environs, which includes the main characters’ room and a small mall (that will nonetheless be used quite frequently). The Park itself is where most of the action commences; therefore, I consider it to be the most integral section.

You’ll be seeing this Gate a lot.
That Gate itself leads you to the eponymous “World” of Final Fantasy, which is called Grymoire, and of course you have the ubiquitous Save Point that also serves to heal you and cure all status ailments (I love that they started doing that with Final Fantasy X, though I’m sure there are some fans who are annoyed at the lesser difficulty and making tents obsolete). If your characters are defeated in Grymoire, they’ll be pulled back to Sylver Park with earned experience and gil intact. The only time you’ll get a game over is if you’re beaten inside a threshold, which I’ll talk about below.
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